Wednesday, 2 August 2017

D&D 5E Weapon Analysis

Putting the weapons into a PivotTable shows some interesting properties.


Weapon PivotTable (click to embiggen)
What do we learn?

Damage comes from size. Light is 1d4, one-handed is 1d6, versatile is 1d8/1d10, two-handed is 1d10. Martial weapons are a die size larger. Reach weapons are a die size smaller, as are throwing weapons.

There are no two-handed heavy weapons using simple proficiency, and only one two-handed non-heavy simple weapon. I guess the designers figure that weapons of that size require martial skill.

There are no finesse bludgeoning weapons. The words "finesse" and "blunt instrument" do not go together.

Tridents are bad.

Handaxes are good (especially when dual-wielded by monks).

There are no one-handed slashing weapons. This is strange, because this is what I would call a "scimitar". I think what the game calls a "scimitar" is more like a machete or parang. If you added a martial slashing weapon, which did 1d8 damage, called a "sabre" or "falchion", it probably wouldn't break the game. It might be another option for rogues if you made it finesse.

Quarterstaves are weird. As far as I've encountered them, a "quaterstaff" is a heavy wood staff, shod with iron at one or both ends. This is not a weapon that can be used one-handed with a shield, yet in D&D it can be used one-handed, with a shield, while taking advantage of Polearm Mastery!